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How to Play

Browse How to Play when you need the details. The information is separated into sections for easier reading.

A quick guide to the game

Pick a table

Keep these details in mind. Every difficulty uses 104 cards and the same ten-column layout. Choose Play Spider for one suit, 2 Suits for spades and hearts, or 4 Suits for all four suits. Changing difficulty opens that mode's own saved game when local saving is enabled. One suit removes mixed-suit complications while you learn the controls.

Understand the layout

Here is what to know. Six cards are dealt to each of the first four columns and five to each remaining column. The tableau begins with 54 cards in ten columns. Only the bottom card of each starting column is face up. The stock holds fifty cards for five later deals of ten.

Make a single-card move

The key details are straightforward. Suit does not restrict a single card's destination when the ranks fit. A nine can move onto a ten, and a Jack can move onto a Queen. Choose an exposed card and place it on an exposed card one rank higher. An empty column accepts any exposed card, including a King or Ace.

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Move several cards

The key details are straightforward. Cards move together only when they are face up, in one suit and descending by single ranks. A break in suit or rank means the entire selected group cannot move as a unit. Select the highest card of the group you want to move. A shorter valid segment at the bottom may still be moved separately.

Turn the next card over

The key details are straightforward. Moving every face-up card away from a hidden card reveals that hidden card automatically. Undoing the move restores the previous face-down state when appropriate. You do not need a separate flip action. The newly revealed card may provide a useful destination or a new group to build.

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A temporary workspace

Keep these details in mind. Empty columns are useful for separating mixed suits and making hidden cards accessible. Any movable sequence can be placed into an empty column. Fill all empty columns before dealing a new row from the stock. A King cannot land on another card, so it needs an empty destination.

Deal another row

Here is what to know. A deal is refused if any column is empty. Activate the stock button to add one face-up card to every column. Undo can restore the tableau and stock to their state before that deal. A successful stock deal counts as one move in this game's counter.

Clear King through Ace

Arrange thirteen face-up cards of one suit from King down to Ace at the bottom of a column. The game automatically removes that complete sequence. Collect eight qualifying sequences to win. A mixed-suit sequence does not qualify even if every rank is present in descending order.

Use the controls

Keep these details in mind. Keyboard users can focus face-up cards and activate them with Enter or Space. Left and right arrow keys move focus between columns, and Escape clears a selection. The menu, stock and game controls also work with normal keyboard focus. Click or tap a movable card and then a destination column, or drag the selection directly.

Continue or restart

Keep these details in mind. Replay starts the current shuffle again, while New game creates a fresh shuffle. Undo reverses recent successful actions while the stored undo history is available. The Hint feature suggests a legal option without guaranteeing that the deal can be won. Saving is local to this browser and difficulty, and can be disabled in Privacy & Cookie Settings.